Boxing/Punch-Out!!

 

Boxing (1st Issue)

Front
BX-301_Front1.jpg (83939 bytes)

Back
BX-301_Back1.jpg (75968 bytes)

Sides
BX-301_Side1.jpg (27439 bytes)

BX-301_Edge1.jpg (16499 bytes)

Boxing (2nd Issue)

Front
BX-301_Front.jpg (86808 bytes)

Back
BX-301_Back.jpg (72330 bytes)

Sides
BX-301_Side.jpg (28255 bytes)

BX-301_Edge.jpg (14664 bytes)

General:

Date of Release: 31st July 1984 (3rd September 1984 for Punch-Out!!)

Model Nr: BX-301
Acronym: BoXing
Rating: DC3V 0.0002W
Battery: LR44 (or SR44) x 2
Manufactured: Japan
Sold: Less than 250,000 Worldwide (Punch-Out!! in the USA & Europe Only)
Nr. of players: 1 or 2
Lives: 1
Modes: Game A & Game B
Controls: Up, Down, Left & Right Controller (x2). Punch Button (x2).
Other Buttons: Game A, Game B, Time, Alarm & ACL

Game-Play:

Boxing is what it says in the title. Here you can play the computer or an opponent. You use the controls to punch, sway and return. A game consists of 9 rounds.

Punch-Out!! (BX-301) is exactly the same as Boxing (BX-301). The only difference is that it comes in a different rare box. There are also more common carded versions.

Game differences:

In Game A you play the computer and in Game B you play an opponent. In Game A the computer starts off with 2 energy bars, but increases by one (up to a maximum of 5) every time the player's boxer defeats five competitors. In the two-player game (Game B) a handicap can be set so that both skilled and unskilled players can enjoy the game on equal terms.

Trivia:

In Game A the highest possible KO's are 99.

Cheats and tricks:

The left boxer can be handicapped by setting the amount of energy bars (from 2-5). Less bars means weaker boxer. Shortly before the end of the round the scores start to flash. Against the computer (Game A), you can pause the game by pressing the 'PUNCH' button on controller 2. To release pause, press the 'PUNCH' button on controller 1 or wait 4 minutes.

Points:

Each boxer starts off with 50 stamina points. 1 point is lost when a boxer is punched. 3 points lost when a boxer is forced to take a step backwards. 5 points lost for being knocked down the first time. 6 points lost for being knocked down the second time and 7 points lost for each time boxer is knocked down after that.

Misses:

Each time the boxer is punched the energy bars reduce by 1. When all bars disappear the boxer is forced to take a step backward. The bars will reset when the boxer is forced to take a step backward or when he gets up off the canvas. Each time the boxer gets up off the canvas, the number of bars reset are reduced by one less the previous number. The reduction stops when the number reaches 2. Only one bar is reset if the stamina points are at 0. A knockdown is recorded when a boxer is driven into a corner on the screen and is punched in rapid succession until all bars disappear. A game is over when a boxer is KO'd or when boxers continue fighting after nine rounds. Without a KO, the boxer with most stamina points wins. If points are still equal, the game ends in a draw.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about four minutes. A game is interrupted if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

 

Game (1st & 2nd Issue)

Statistics

Front
Boxing_BX-301_Game_Front.JPG (63209 bytes)

Back
Picture Wanted

 

Punch-Out!!

Front
PunchOut_BX-301_Game_Front.JPG (62756 bytes)

Back
Boxing_PunchOut_BX-301_Game_Back.JPG (46313 bytes)

Dimension:

 

158 mm (W)
86 mm (H)
24 mm (D)

 

Net Weight:

 

187g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10°C - 40°C (50°F - 104°F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

Bell

 

Alarm-On Sign:

 

Bell flashes when alarm is on

 

Hi-Score:

 

Game A - Won 0:43 By Torsten Lindh
Game B - Won 0:50 By Torsten Lindh

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front    
Back No Bar-Code Bar Code
Side    
Edge © Nintendo 1984 Nintendo®
Inside flap No serial nr. No serial nr.
     

Game

   
     
Serial nr.    
Data on back    
Alarm & ACL    
     

Instructions

   
     
Front Page    
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
BX-301_Front_CGL.jpg (206603 bytes) BX-301_Back_CGL.jpg (171444 bytes)

 

N/A

 

 

Pocketsize Ji21
N/A

 

 

N/A

 

 

Tric O tronic VideoPoche
N/A

 

 

N/A

 

 

Carded (Punch-Out!!) Mini Classics

Carded_Punch-Out_BX-301.JPG (59249 bytes)

 

N/A

 

Japanese Box Punch-Out!! (NOA*)
BX-301_Front_Jap.jpg (85968 bytes) BX-301_Back_Jap.jpg (67958 bytes)

 

BX-301p_Front.jpg (122745 bytes) BX-301p_Back.jpg (79827 bytes)

 

 

Game Variations:

CGL Futuretronics

 

N/A

 

 

Mini Classics

N/A

 

 

 

 

 

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions-Boxing (English):

BX-301_Page1.jpg (93085 bytes)

BX-301_Page2&3.jpg (163902 bytes)
Page 1                                                  Page 2
BX-301_Page4&5.jpg (191451 bytes)
Page 3                                                  Page 4
BX-301_Page6&7.jpg (147314 bytes)
Page 5                                                  Page 6
BX-301_Page8&9.jpg (167372 bytes)
Page 7                                                  Page 8
BX-301_Page10&11.jpg (207559 bytes)
Page 9                                                 Page 10
BX-301_Page12&13.jpg (191505 bytes)
Page 11                                               Page 12
BX-301_Page14&15.jpg (149816 bytes)
Page 13                                               Page 14
BX-301_Page16&17.jpg (165462 bytes)
Page 15                                               Page 16
BX-301_Page18&19.jpg (106498 bytes)
Page 17                                                Page 18
BX-301_Page20.jpg (24250 bytes)
Back

 

Instructions-Punch-Out!! (English):

BX-301p_Page1.jpg (98161 bytes)

BX-301p_Page2&3.jpg (171818 bytes)
Page 1                                                   Page 2
BX-301p_Page4&5.jpg (188758 bytes)
Page 3                                                   Page 4
BX-301p_Page6&7.jpg (161524 bytes)
Page 5                                                   Page 6
BX-301p_Page8&9.jpg (183283 bytes)
Page 7                                                   Page 8
BX-301p_Page10&11.jpg (195180 bytes)
Page 9                                                 Page 10
BX-301p_Page12&13.jpg (190287 bytes)
Page 11                                               Page 12
BX-301p_Page14&15.jpg (166760 bytes)
Page 13                                               Page 14
BX-301p_Page16&17.jpg (181370 bytes)
Page 15                                               Page 16
BX-301p_Page18&19.jpg (120976 bytes)
Page 17                                              Page 18
BX-301p_Page20.jpg (24860 bytes)
Back

 

Instructions (Japanese):

BX-301_Page1J.jpg (93433 bytes)

BX-301_Page2J-3J.jpg (177852 bytes)
Index                                                      Page 1
BX-301_Page4J-5J.jpg (138803 bytes)
Page 2                                                    Page 3
BX-301_Page6J-7J.jpg (166569 bytes)
Page 4                                                    Page 5
BX-301_Page8J-9J.jpg (198378 bytes)
Page 6                                                    Page 7
BX-301_Page10J-11J.jpg (173557 bytes)
Page 8                                                    Page 9
BX-301_Page12J-13J.jpg (181791 bytes)
Page 10                                                Page 11
BX-301_Page14J-15J.jpg (130900 bytes)
Page 12                                                Page 13
BX-301_Page16J-17J.jpg (190149 bytes)
Page 14                                                Page 15
BX-301_Page18J-19J.jpg (157026 bytes)
Page 16                                                Page 17
BX-301_Page20J-21J.jpg (148143 bytes)
Page 18                                                Page 19
BX-301_Page22J-23J.jpg (95919 bytes)
Page 20                                                 Page 21
BX-301_Page24J.jpg (64100 bytes)
Back

 

Instruction Variations:

Ji21 tricOtronic
N/A

 

N/A

 

English (for the Japanese sold games) Instructions (NOA*)
 

 

 

BX-301p_Page1_NOA.jpg (100517 bytes) BX-301p_Page20_NOA.jpg (39223 bytes)

 

CSA (French) Time-Out

 

Other Paperwork:

 

* NOA= Nintendo of America