Climber

 

Climber (1st Issue)

Front
DR-106_Front1.jpg (217868 bytes)

Back
DR-106_Back1.jpg (242707 bytes)

Sides
DR-106_Side1.jpg (61426 bytes)

DR-106_Edge1.jpg (32510 bytes)

 

Climber (2nd Issue)

Front
DR-106_Front2.jpg (237190 bytes)

Back
DR-106_Back2.jpg (236116 bytes)

Sides
DR-106_Side2.jpg (60576 bytes)

DR-106_Edge2.jpg (35085 bytes)

General:

Date of Release: 8th March 1988

Model Nr: DR-106
Acronym: DRagalo
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: Less than 250,000 (USA & Europe Only)
Nr. of players: 1
Lives: 3
Modes: Game
Controls: Up, Down, Left and Right Buttons. Jump Button.
Other Buttons: Game, Time, Alarm & ACL

Starring:

bulletClimber
bulletBlockman
bulletEyerom
bulletHentori
bulletDragalo

Game-Play:

You control Climber, who is trying to get to the top of a 25 step fortress. He has been given special boots that make him jump high and also an armour to break the ceilings. Each time you make a climb the number of steps reduces and once you clear the phase, you move on to the next phase. On the way up you have to watch out for Blockman, who is trying to stop you (He also builds floors) and Eyerom, a bird like creature. Also watch out for thorny plants. After every 5 phases, a monster will appear at the top of the fortress. While the monster is randomly moving up and down. Your object is to stab the monster. Scary eh?

Game differences:

There is no Game B.

Trivia:

Maximum score is 999 and a maximum number of phases is 99.If you reach 300 points, a fanfare sounds and all misses are erased.

Cheats and tricks:

For those who are confident of their skill can jump straight away to Level 6 by holding the JUMP button while pressing down the Game key and then releasing it. If you wish to play the game without sounds, press the left and down button simultaneously and while keeping them pressed, push the Game key.
At the top of the steps, you have 2 chances to grab the bonus bird and score 20 points. Don't worry if you don't as you will still go on to the next level without loosing a life.
Sometimes a glittering (Magical) floor will appear. If you can hop onto this, you will be able to climb 7 steps automatically.
Remember you can go to the right of the screen from the left side and visa versa.

Points:

When Climber goes up a step, 1 point is added. When he jumps and is caught by the bonus bird, 20 points are added. When a monster is defeated, 30 points are added.

Misses:

When the Climber bumps into Blockman, hits Eyerom during jump or falls off the floor, one miss is scored. Climber will also drop 7 floors, where he has to start from there. Three misses and the game ends.

Other notices:

If you hold in the Game key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

 

Game (1st & 2nd Issue)

Statistics

Front
DR-106_Game_Front.JPG (62477 bytes)

Back
DR-106_Game_Back.JPG (60492 bytes)

Dimension:

 

? mm (W)
? mm (H)
? mm (D)

 

Net Weight:

 

?g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10°C - 40°C (50°F - 104°F)

 

Life of the Battery:

 

Approx. 5  months

 

Alarm-Set Sign:

 

Bell

 

Alarm-On Sign:

 

Bug swings bell when alarm is on

 

Hi-Score:

 

Game - 978 by wwfcgoober
Level - P-2 by Torsten Lindh

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front No ™ by Game & Watch label. ™ by Game & Watch label.
Back No Bar Code Bar Code
Side Game & Watch™ Game & Watch™
Edge © Nintendo 1988 Nintendo®
Inside flap No serial nr. No serial nr.
     

Game

   
     
Serial nr. 21...... 24......
Data on back  © Nintendo 1988 © Nintendo 1988
Alarm & ACL    
     

Instructions

   
     
Front Page    
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
 

N/A

 

 

N/A

 

Pocketsize Ji21
 

N/A

 

 

N/A

 

Tric O tronic VideoPoche
 

N/A

 

 

N/A

 

Carded Mini Classics
Carded_Climber2.jpg (24936 bytes) Climber_DR-106_Carded.JPG (61201 bytes)

 

 

 

N/A

 

Mego/Time-Out
 

N/A

 

 

 

 

 

Game Variations:

CGL Futuretronics
 

N/A

 

 

N/A

 

Ji21 Mini Classics
 

N/A

 

 

 

 

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions (English):

Climber_DR-106_Page1.jpg (73312 bytes)

Climber_DR-106_Page2-3.jpg (145678 bytes)
Index                                                     Page 1
Climber_DR-106_Page4-5.jpg (156196 bytes)
Page 2                                                    Page 3
Climber_DR-106_Page6-7.jpg (138420 bytes)
Page 4                                                   Page 5
Climber_DR-106_Page8-9.jpg (162813 bytes)
Page 6                                                    Page 7
Climber_DR-106_Page10-11.jpg (140326 bytes)
Page 8                                                   Page 9
Climber_DR-106_Page12-13.jpg (133422 bytes)
Page 10                                                Page 11
Climber_DR-106_Page14-15.jpg (101646 bytes)
Page 12                                               Page 13
Climber_DR-106_Page16-17.jpg (106878 bytes)
Page 14                                               Page 15
Climber_DR-106_Page18-19.jpg (109287 bytes)
Page 16                                                Page 17
Climber_DR-106_Page20-21.jpg (176719 bytes)
Page 18                                               Page 19
Climber_DR-106_Page22-23.jpg (62807 bytes)
Page 20                                                Page 21
Climber_DR-106_Page24.jpg (19086 bytes)
Back

 

Instructions (Japanese):

Pictures Wanted

Instruction Variations:

Ji21 tricOtronic
 

N/A

 

 

N/A

 

English (for the Japanese sold games) CSA (French)
 

 

 

 

 

Other Paperwork: