Donkey Kong

 

Donkey Kong (1st Issue)

Front
DK-52_Front3.jpg (63144 bytes)

Back
DK-52_Back3.jpg (37630 bytes)

Sides
DK-52_Side3.jpg (20065 bytes)

DK-52_Edge3.jpg (10734 bytes)

Donkey Kong (2nd Issue)

Front
DK-52_Front4.JPG (20164 bytes)

Back
DK-52_Back4.JPG (5731 bytes)

Sides
DK-52_Side4.JPG (5813 bytes)

DK-52_Edge4.JPG (5283 bytes)

Donkey Kong (3rd Issue)

Front
DK-52_Front1.jpg (63356 bytes)

Back
DK-52_Back1.jpg (61618 bytes)

Sides
DK-52_Side1.jpg (19257 bytes)

DK-52_Edge1.jpg (11224 bytes)

Donkey Kong (4th Issue)

Front
DK-52_Front2.jpg (56242 bytes)

Back
DK-52_Back2.jpg (27484 bytes)

Sides
DK-52_Side2.jpg (16374 bytes)

DK-52_Edge2.jpg (7943 bytes)

General:

Date of Release: 3rd June 1982

Model Nr: DK-52
Acronym: Donkey Kong
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: More than 1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Up, Down, Left and Right Controller. Jump Button
Other Buttons: Game A, Game B, Time, Alarm & ACL

Game-Play:

Donkey Kong has captured a girl and it is your mission to rescue her. You control Mario around the construction site to save the girl by knocking the girder out from under Donkey Kong. To do this you need to switch on the crane and jump onto the hook and catch it (Quite tricky). Watch out for the barrels that Donkey Kong throws in your way and also the iron moving overhead.

Game differences:

Game B requires more coordination, technique and timing.

Trivia:

Highest possible score is 999. (Sometimes 998 points). When the score reaches 300 one more Mario is restored. If there are no misses scores are doubled until you get a miss.

Cheats and tricks:

Don't take too long reaching the top as the barrels will get faster and faster. Remember to keep an eye on the barrels on the top screen so you can plan what to do on the bottom screen. You can't jump over barrels where the clearance is low or on a ladder. Don't forget to switch on the crane. After crane has swung 2 times, it automatically switches off and you have to switch it back on again. When game starts, or after a miss, Mario appears automatically at starting point after 8 seconds. Don't bother trying to get a good score just by jumping over the barrels as eventually it will get too fast.

Points:

1 point for every barrel that Mario leaps over on the lower girder and 2 points on the upper girder.
When Mario cuts a wire that is holding the girder on which Donkey Kong is standing, points are awarded depending on how fast you get there from the start of the game, from 20 points to 5 points. When all the supporting wires are cut and Donkey Kong falls, 20 points are earned.

Misses:

When Mario is hit by a rolling barrel. When Mario hits his head on an iron bar moving overhead. When Mario is hit by a barrel thrown from above by Donkey Kong. When Mario jumps for the crane hook and misses. After all three Mario's disappear the game ends.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

 

 

 

 

 

 

 

Game (1st & 2nd Issue)

Statistics

Front
DK-52_Game1_Front.JPG (59744 bytes)

Back
DK-52_Game1_Back.JPG (63729 bytes)

Open
DK-52_Game1_Open.JPG (59818 bytes)

 

Game (3rd Issue)

Front
DK-52_Game2_Front.JPG (62268 bytes)

Back
DK-52_Game2_Back.JPG (62549 bytes)

Open
DK-52_Game2_Open.JPG (59847 bytes)

 

Game (4th Issue)

Front
DK-52_Game3_Front.JPG (61268 bytes)

Back
DK-52_Game3_Back.JPG (63269 bytes)

Open
DK-52_Game3_Open.JPG (60626 bytes)

Dimension:

 

116 mm (W)
23 mm (H)
74.5 mm (D)

 

Net Weight:

 

150g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10C - 40C (50F - 104F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

Bell

Alarm-On Sign:

 

Mini Donkey Kong swings bell when alarm is on

 

Hi-Score:

 

Game A - 999 by Spinal
Game B - 919 by GeorgeW

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

Issue 3

Issue 4

         
Front DK-52_Boxart1.JPG (62213 bytes)
No
start above Jump button
DK-52_Boxart2.JPG (61173 bytes)
Start above Jump button
DK-52_Boxart2.JPG (61173 bytes)
Start above Jump button
DK-52_Boxart3.JPG (62284 bytes)
Start above Jump Button
Back No Bar-Code Plain Pictures of OP-51, DM-53 and GH-54 Bar Code
Side Game & Watch Game & Watch Game & Watch Game & Watch
Edge Nintendo 1982
#6000
Nintendo 1982
#6000
Nintendo 1982
#6000
Nintendo
Inside flap Serial nr. matching game serial nr. Serial nr. No serial nr. No serial nr.
         

Game

       
         
Serial nr. 31...... 328..... 39...... 45......
Data on back  DK-52_Data1.jpg (18017 bytes)
Nintendo Co.,Ltd. 1982
DK-52_Data1.jpg (18017 bytes)
Nintendo Co.,Ltd. 1982
DK-52_Data2.jpg (17058 bytes)
Nintendo 1982
DK-52_Data3.jpg (16433 bytes)
Nintendo 1982
Nintendo DK-52_Game1_Nintendo.jpg (11512 bytes)
Nintendo
DK-52_Game1_Nintendo.jpg (11512 bytes)
Nintendo
DK-52_Game2_Nintendo.jpg (11756 bytes)
Nintendo
DK-52_Game3_Nintendo.jpg (11972 bytes)
Nintendo
         

Instructions

       
         
Front Page DK-52_Page1.jpg (108273 bytes)
Blank Space
DK-52_Page1.jpg (108273 bytes)
Blank Space
DK-52_Page1.jpg (108273 bytes)
Blank Space
DK-52_Page1a.jpg (97650 bytes)
Nintendo 1982
         
        DK-52_Batteries3_Front.JPG (62685 bytes) DK-52_Batteries3_Back.JPG (61285 bytes)

Note: Games with serial nr. 38...... seem to have Issue 2 data on back and Issue 1 Nintendo mark under the game play area. A transition game?

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
DK-52_Front_CGL.jpg (60583 bytes) DK-52_Back_CGL.jpg (46870 bytes)

 

DK-52_Front_Future.jpg (67725 bytes) DK-52_Back_Future.jpg (67575 bytes)

 

Pocketsize (Version 1) Pocketsize (Version 2)
DK-52_Front2_Pocket.jpg (320341 bytes) DK-52_Back2_Pocket.jpg (270558 bytes)
DK-52_Front1_Pocket.jpg (96698 bytes) DK-52_Back1_Pocket.jpg (78592 bytes)

 

Ji21 (1st Issue) Ji21 (2nd Issue)
DK-52_Ji21_Front1.jpg (160200 bytes) DK-52_Ji21_Back1.jpg (133526 bytes)

 

DK-52_Front_Ji21.jpg (57333 bytes) DK-52_Back_Ji21.jpg (80594 bytes)

 

tric O tronic tric O tronic (Box with Sticker)
DK-52_Front_TricO1.jpg (168757 bytes) DK-52_Back_TricO1.jpg (170509 bytes)

 

DK-52_Front_TricO2.jpg (184898 bytes) DK-52_Back_TricO2.jpg (164227 bytes)

 

VideoPoche Carded

N/A

 

Carded_DK-52_a.jpg (13477 bytes)

 

Mini Classics
Donkey_Kong_Mini.JPG (61253 bytes)

 

 

Game Variations:

CGL CGL (with sticker)
DK-52_Game_Front_CGL.JPG (61483 bytes) DK-52_Game_Back_CGL.JPG (59786 bytes)

 

DK_CGL.jpg (59898 bytes)

 

Futuretronics Mini Classics
DK-52_Game_Front_Future.JPG (59711 bytes) DK-52_Game_Back_Future.JPG (60943 bytes)

 

Picture Wanted

 

Shipping Box:

SB_DK-52.JPG (61096 bytes)
Fits 10 games

 

Instructions (English):

Donkey_Kong_DK-52_Page1.jpg (108273 bytes)

Donkey_Kong_DK-52_Page2-3.jpg (168731 bytes)
Index                                                      Page 1
Donkey_Kong_DK-52_Page4-5.jpg (219434 bytes)
Page 2                                                     Page 3
Donkey_Kong_DK-52_Page6-7.jpg (176701 bytes)
Page 4                                                     Page 5
Donkey_Kong_DK-52_Page8-9.jpg (209056 bytes)
Page 6                                                      Page 7
Donkey_Kong_DK-52_Page10-11.jpg (174186 bytes)
Page 8                                                     Page 9
Donkey_Kong_DK-52_Page12-13.jpg (164857 bytes)
Page 10                                                  Page 11
Donkey_Kong_DK-52_Page14-15.jpg (155545 bytes)
Page 12                                                  Page 13
Donkey_Kong_DK-52_Page16.jpg (63868 bytes)
Back

 

Instructions (Japanese):

DK-52_Page1J.jpg (108359 bytes)

DK-52_Page2J-3J.jpg (153636 bytes)
Index                                                      Page 1
DK-52_Page4J-5J.jpg (156712 bytes)
Page 2                                                    Page 3
DK-52_Page6J-7J.jpg (152073 bytes)
Page 4                                                    Page 5
DK-52_Page8J-9J.jpg (188650 bytes)
Page 6                                                    Page 7
DK-52_Page10J-11J.jpg (186007 bytes)
Page 8                                                    Page 9
DK-52_Page12J-13J.jpg (138173 bytes)
Page 10                                                Page 11
DK-52_Page14J-15J.jpg (179792 bytes)
Page 12                                                Page 13
DK-52_Page16J-17J.jpg (195768 bytes)
Page 14                                                Page 15
DK-52_Page18J-19J.jpg (155303 bytes)
Page 16                                                Page 17
DK-52_Page20J.jpg (74637 bytes)
Back

 

Instruction Variations:

Ji21 (2nd Issue) tric O tronic
DK-52_Page1_Ji21.jpg (81760 bytes)  DK-52_Page16_Ji21.jpg (91454 bytes)

 

DK-52_Page1_tot.jpg (101107 bytes) DK-52_Page16_tot.jpg (91256 bytes)

 

Italian Ji21 (1st Issue)
DK-52_Page1_It.jpg (93213 bytes) DK-52_Page12_It.jpg (78564 bytes)

 

DK-52_Page1a_Ji21.jpg (105082 bytes) DK-52_Page16a_Ji21.jpg (133129 bytes)

 

CSA (French)
DK-52_Page1_CSA.jpg (98966 bytes) DK-52_Page16_CSA.jpg (55345 bytes)

 

Other Paperwork:

Quick guide
DK-52_Paperwork1.jpg (58232 bytes)