Donkey Kong Jr.

 

Donkey Kong Jr. (1st Issue)

Front
DJ-101_Front1.jpg (169760 bytes)

Back
DJ-101_Back1.jpg (136012 bytes)

Sides
DJ-101_Side1.jpg (33591 bytes)

DJ-101_Edge1.jpg (18942 bytes)

 

Donkey Kong Jr. (2nd Issue)

Front
DJ-101_Front2.jpg (186789 bytes)

Back
DJ-101_Back2.jpg (125685 bytes)

Sides
DJ-101_Side2.jpg (29868 bytes)

DJ-101_Edge2.jpg (14581 bytes)

General:

Date of Release: 26th October 1982

Model Nr: DJ-101
Acronym: Donkey Kong Jr.
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: More than 1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Up, Down, Left and Right Buttons. Jump Button
Other Buttons: Game A, Game B, Time, Alarm & ACL

Game-Play:

Mario has again locked up Donkey Kong, this time in a cage. Junior is off to help his papa. To do this he has to evade snapjaws and attacking birds. He can knock down a bird or snapjaw by dropping a fruit on them. Now to the difficult part. Once you reach the edge next to the cage, you have to time your jump perfectly to grab the swinging key and unlock part of the cage. After 4 sections are unlocked Donkey Kong is freed.

Game differences:

In Game B Junior can only hold on to a vine for 5 seconds in stead of 10 seconds. Game B requires more coordination, technique and timing.

Trivia:

Maximum score is 999 and when the score reaches 300 points all miss marks will clear and if no misses are recorded all points are awarded double score until a miss is made.

Cheats and tricks:

When snapjaws come two at a time, jumping is more difficult. Make Junior grab the vines and move him along. Remember that every time you jump onto a vine the time you can hold it starts again. Fallen fruit reappears after Junior places key in cage or after a miss. After Junior opens one section of cage, game speed increases with each key. Also, while no misses are made, snapjaws and birds increase their speed every 10 seconds.

Points:

When Junior evades a snapjaw, score 1 point. (No points are awarded when Junior jumps while holding a vine.) When Junior jumps down from a vine just after a passing snapjaw, score 1 point. (When there is no vine next to the one Junior is holding, he drops in an arc, not straight down.) When Junior jumps at a fruit, it falls. If it hits a snapjaw on the upper trunk, score 3 points. If it hits a bird on the upper trunk, score 6 points. If it hits a snapjaw on the lower trunk, score 9 points. When Junior grabs 4 keys and frees his papa, 20 points are scored. When Junior grabs a key, 5 to 20 points are scored depending on how fast he does the job.

Misses:

When Junior is hit by a snapjaw or a bird. When Junior jumps for a key and misses, or when he moves too far to the left on the upper trunk, he falls to the lower left of the screen. With 3 misses (shown by 3 Juniors in the upper right corner of the screen), the game is over.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

 

Game (1st &2nd Issue)

Statistics

Front
DJ-101_Game1_Front.JPG (62042 bytes)

Back
DJ-101_Game1_Back.JPG (60409 bytes)

 

Game (3rd Issue)

Front
DJ-101_Game2_Front.JPG (61675 bytes)

Back
DJ-101_Game2_Back.JPG (64857 bytes)

Dimension:

 

? mm (W)
? mm (H)
? mm (D)

 

Net Weight:

 

?g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10C - 40C (50F - 104F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

Bell

 

Alarm-On Sign:

 

Mario strikes bell when alarm is on

 

Hi-Score:

 

Game A - 999 by Niklas Hell
Game B - 999 by Spinal

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

Issue 3

       
Front Game & Watch Label with no . Game & Watch Label with no . by Game & Watch label.
Back No Bar Code
PAT. PEND.
No Bar Code
PAT. PEND.
Bar Code
U.S.P. NO. 4438926, NO.4398804
Side Game & Watch Game & Watch Game & Watch
Edge #4800 Nintendo 1982 Nintendo 1982 Nintendo
Inside flap Serial nr. matching game serial nr. No serial nr. No serial nr.
       

Game

     
       
Serial nr. 15...... 17...... 19......
Data on back  DJ-101_Data1.jpg (17950 bytes)
Nintendo Co.,Ltd. 1982
DJ-101_Data2.jpg (18067 bytes)
Nintendo 1982
DJ-101_Data2.jpg (18067 bytes)
Nintendo 1982
Alarm & ACL      
       

Instructions

     
       
Front Page DJ-101_Page1a.jpg (73345 bytes)
Blank Space
DJ-101_Page1.jpg (167461 bytes)
Nintendo 1982
DJ-101_Page1.jpg (167461 bytes)
Nintendo 1982
Back Page      

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
DJ-101_Front_CGL.jpg (162665 bytes) DJ-101_Back_CGL.jpg (150745 bytes)

 

DJ-101_Front_Future.jpg (174455 bytes) DJ-101_Back_Future.jpg (145038 bytes)

 

Pocketsize Ji21
DJ-101_Front_Pocket.jpg (229158 bytes) DJ-101_Back_Pocket.jpg (176025 bytes)

 

DJ-101_Front_Ji21.jpg (167038 bytes) DJ-101_Back_Ji21.jpg (151182 bytes)

 

Tric O tronic VideoPoche
DJ-101_Front_TricO.jpg (180324 bytes) DJ-101_Back_TricO.jpg (137521 bytes)

 

 

N/A

 

Carded Mini Classics
Carded_DJ-101_Front.JPG (61057 bytes) DK_Jr_DJ-101_Carded.JPG (63573 bytes)

 

DK_Jr._Mini.JPG (62766 bytes) DK_Jr._mini2.JPG (62525 bytes) DK_Jr._Mini3.JPG (61333 bytes)

 

Mego/Time-Out Other (Status, Argentina)

 

N/A

 

DJ-101_Front_Arg.jpg (25674 bytes) DJ-101_Back_Arg.jpg (36770 bytes)

 

 

Game Variations:

CGL Futuretronics
DJ-101_Game_CGL_Front.JPG (64731 bytes) DJ-101_Game_CGL_Back.JPG (60708 bytes)

 

DJ-101_Game_Future_Front.JPG (63304 bytes) DJ-101_Game_Future_Back.JPG (61978 bytes)

 

Ji21 Mini Classics
 

Picture Wanted

 

 

Picture Wanted

 

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions (English):

DK-Jr_DJ-101_Page1.jpg (167461 bytes)

DK-Jr_DJ-101_Page2-3.jpg (139454 bytes)
Page 1                                                  Page 2
DK-Jr_DJ-101_Page4-5.jpg (258924 bytes)
Page 3                                                  Page 4
DK-Jr_DJ-101_Page6-7.jpg (258873 bytes)
Page 5                                                   Page 6
DK-Jr_DJ-101_Page8-9.jpg (238346 bytes)
Page 7                                                   Page 8
DK-Jr_DJ-101_Page10-11.jpg (278189 bytes)
Page 9                                                 Page 10
DK-Jr_DJ-101_Page12.jpg (114070 bytes)
Back

 

Instructions (Japanese):

DJ-101_Page1J.jpg (62434 bytes)

Instruction Variations:

Ji21 tricOtronic
DJ-101_Page1_Ji21.jpg (71746 bytes)  DJ-101_Page12_Ji21.jpg (92500 bytes)

 

DJ-101_Page1_TricO.jpg (70386 bytes) DJ-101_Page12_TricO.jpg (86578 bytes)

 

English (for the Japanese sold games) CSA (French)
 

 

 

 

 

Other Paperwork:

Quick guide Quick guide (Japanese)
DJ-101_Paperwork.jpg (56784 bytes) DJ-101_PaperworkJ.jpg (50202 bytes)