Donkey Kong Jr.


Donkey Kong Jr.


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Date of Release: 28th April 1983

Model Nr: CJ-71
Acronym: Color Jr.
Rating: DC3V 0.0002W
Battery: 'C' batteries x 2
Manufactured: Japan
Sold: Less than 250,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Up, Down, Left and Right Control Lever. Jump Button.
Other Buttons: Game A, Game B, Time, Alarm & ACL


Donkey Kong Jr. (CJ-71) is the same as the Panorama (CJ-93). You manoeuvre Donkey Kong Jr. in the hope of rescuing his dad Donkey Kong. He gets the key from the left side of the screen and while avoiding birds, leaping of heights using umbrellas and moving up using balloons, he unlocks his dads 4 locks.
Each time he opens one lock, he goes back to START to retrieve the key, then sets out again.

Game differences:

Game B requires more coordination, technique and timing.


Highest possible score is 999. When you reach 300 points the misses are cleared and if you don't have any misses, points will double until you do get a miss.

Cheats and tricks:

Luckily you don't get a miss if you drop the key into the water. Don't forget to go back and get another one. You need another one with every lock also.


1 point when Junior jumps from umbrella to balloon. 10 points for opening one lock. 10 extra points for opening all 4 locks. When Junior hits a bird with the coconut he gets 2 points for the first bird, 4 points if he hits two birds, 6 points for three birds, 8 points for four birds and 10 points for the fifth bird. Maximum score for 1 coconut is 30 points.


Junior scores a miss when a bird hits him, when he misses an umbrella or balloon, when he falls with umbrella in the water and when balloon bursts and he falls into water. When you have 3 misses (shown by Juniors in the upper right corner of the screen.), the game ends.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.


The Coleco version is exactly as the Nintendo version and was released in the USA. The only difference is that Coleco uses a more colourful unit and bright stickers. Coleco had already made a few fantastic tabletop versions of popular arcade hits like: Pac-Man, Ms. Pac-Man, Galaxian, Zaxxon, Frogger, Donkey Kong etc). It seemed only natural to re-packaged the Nintendo game and include it in their catalogue.





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132 mm (W)
182 mm (H)
235 mm (D)


Net Weight:


780g (Including Batteries)


Accuracy of Clock:


Average daily differential within +/- 3 secs. (under normal temperature)


Working Temperature:


10C - 40C (50F - 104F)


Life of the Battery:


Approx. 3 Years.


Alarm-Set Sign:


Musical notes


Alarm-On Sign:


Mario whistles musical notes when alarm is on




Game A - 15 By Torsten Lindh
     (Coleco: 16 By Torsten Lindh)
Game B - 12 By Torsten Lindh
     (Coleco: 7 By Torsten Lindh)

To see the high scores please go HERE


Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:


The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.


Box Variations (Click to enlarge):

CGL Futuretronics
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Pocketsize Ji21






Tric O tronic VideoPoche






Carded Mini Classics














Game Variations:

CGL Futuretronics
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Mini Classic Japanese Issue (Color Screen)




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Shipping Box:

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Fits 10 games


Instructions (English):

DK_Jr_CJ-71_Page1.jpg (223180 bytes)

DK_Jr_CJ-71_Page2-3.jpg (624845 bytes)
Page 1                                              Page 2
DK_Jr_CJ-71_Page4-5.jpg (515545 bytes)
Page 3                                              Page 4
DK_Jr_CJ-71_Page6-7.jpg (529241 bytes)
Page 5                                              Page 6
DK_Jr_CJ-71_Page8.jpg (121298 bytes)


Instructions (Japanese):

DK_Jr_CJ-71_Page1J.jpg (265751 bytes)

DK_Jr_CJ-71_Page2-3J.jpg (567878 bytes)
Page 1                                               Page 2
DK_Jr_CJ-71_Page4-5J.jpg (563339 bytes)
Page 3                                              Page 4
DK_Jr_CJ-71_Page6-7J.jpg (505646 bytes)
Page 5                                              Page 6
DK_Jr_CJ-71_Page8-9J.jpg (487775 bytes)
Page 7                                              Page 8
DK_Jr_CJ-71_Page10-11J.jpg (530075 bytes)
Page 9                                            Page 10
DK_Jr_CJ-71_Page12J.jpg (159779 bytes)


Instructions (Coleco):

DK_Jr_CJ-71_Coleco_Page1.jpg (256209 bytes)

DK_Jr_CJ-71_Coleco_Page2-3.jpg (584696 bytes)
Page 1                                              Page 2
DK_Jr_CJ-71_Coleco_Page4-5.jpg (485582 bytes)
Page 3                                               Page 4
DK_Jr_CJ-71_Coleco_Page6-7.jpg (504170 bytes)
Page 5                                              Page 6
DK_Jr_CJ-71_Coleco_Page8.jpg (263705 bytes)


Instruction Variations:

Ji21 tricOtronic






English (for the Japanese sold games) CSA (French)



CJ-71_Page1_French.jpg (92222 bytes) CJ-71_Page8_French.jpg (55281 bytes)








Other Paperwork: