Gold Cliff

 

Gold Cliff (1st Issue)

Front
MV-64_Front1.jpg (107449 bytes)

Back
MV-64_Back1.jpg (82175 bytes)

Sides
MV-64_Side1.jpg (31007 bytes)

MV-64_Edge1.jpg (19741 bytes)

Gold Cliff (2nd Issue)

Front
MV-64_Front2.jpg (109051 bytes)

Back
MV-64_Back2.jpg (61094 bytes)

Sides
MV-64_Side2.jpg (30311 bytes)

MV-64_Edge2.jpg (19480 bytes)

General:

Date of Release: 19th October 1988

Model Nr: MV-64
Acronym: Montezuma's Vengeance
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: Less than 250,000 (USA & Europe Only)
Nr. of players: 1
Lives: 3
Modes: Game
Controls: 1 Control Pad. Jump Button.
Other Buttons: Game, Continue, Time, Alarm & ACL

Game-Play:

Gold Cliff is the first game with a continue option. Your first mission is to climb the walls of the ancient ruin. You need to be quick as the steps soon disappear. Next you need to skilfully grab the key on the right wall. You need it to open the door at the top and get to the next chamber. Sometimes you get to a treasure chamber. Here you need to grab the sword on the left wall and use it to stab the enemy that is guarding the treasure. This way you will be able to get hold of the treasure. All you have to do is watch out for the crabs that patrol the bottom of the screen.

Game differences:

This is the first game with a continue button. When the key is held down, the top score and the words 'continue'  will be displayed at the bottom left corner of the screen. When you release the key, you can start the previous game. However, the score and the number of mistakes are cleared and you start from '0'.

Trivia:

Highest possible score is 9,999.

Cheats and tricks:

To play with the sound off, hold the left side and the bottom side of the control pad down simultaneously while pressing the GAME key to start.

The floor appears in a set pattern. If you look carefully, you can guess where the next floor will appear. You can also move left and right when falling or jumping. Holding the Jump button will make you jump further and keep you in the air longer as well.

Points:

As soon as you start playing, the timer will start to count down from 50 to 0. When you have cleared that screen, the remaining counter number will be added on to your score. You get an extra 100 points by beating the enemy and getting hold of the treasure.

Misses:

You only loose a life if you bump into a crab at the bottom of the screen. With 3 misses (shown by 3 bruised adventurers at the bottom centre of the lower screen), the game is over.

Other notices:

If you hold in the Game key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about four minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

 

Game

Statistics

Front
MV-64_Game_Front.JPG (63070 bytes)

Back
MV-64_Game_Back.JPG (58452 bytes)

Open
MV-64_Game_Open.JPG (62020 bytes)

Dimension:

 

116 mm (W)
23 mm (H)
74.5 mm (D)

 

Net Weight:

 

150g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10C - 40C (50F - 104F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

Bell

 

Alarm-On Sign:

 

Crab swings bell when alarm is on

 

Hi-Score:

 

Game A - 887 by Spinal
Game B - N/A

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front    
Back No Bar-Code Bar Code
Side    
Edge 1988 Nintendo Nintendo
Inside flap No Serial nr. No Serial nr.
     

Game

   
     
Serial nr.    
Data on back    
Nintendo    
     

Instructions

   
     
Front Page MV-64_Page1a.jpg (98958 bytes)
(MV-64)
Goldcliff_MV-64-Page1.jpg (94553 bytes)
(MV-64)*
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
N/A

 

N/A

 

Pocketsize Ji21
Gold Cliff only came in Pocketsize boxes

 

N/A

 

Tric O tronic VideoPoche
N/A

 

N/A

 

Mini Classics Carded

N/A

 

Carded_Goldcliff_MV-64.JPG (63396 bytes)

 

Mego/Time-Out Other
N/A

 

 

 

 

Game Variations:

CGL Futuretronics
N/A

 

N/A

 

Mini Classics Other
 

 

 

 

 

Shipping Box:

SB_MV-64.JPG (61956 bytes)
Fits 10 games

 

Instructions (English):

Goldcliff_MV-64-Page1.jpg (94553 bytes)

Goldcliff_MV-64-Page2-3.jpg (138305 bytes)
Page 1                                                    Page 2
Goldcliff_MV-64-Page4-5.jpg (167616 bytes)
Page 3                                                    Page 4
Goldcliff_MV-64-Page6-7.jpg (321046 bytes)
Page 5                                                     Page 6
Goldcliff_MV-64-Page8-9.jpg (137894 bytes)
Page 7                                                    Page 8
Goldcliff_MV-64-Page10-11.jpg (142561 bytes)
Page 9                                                 Page 10
Goldcliff_MV-64-Page12-13.jpg (192708 bytes)
Page 11                                                 Page 12
Goldcliff_MV-64-Page14-15.jpg (67877 bytes)
Page 13                                                 Page 14
Goldcliff_MV-64-Page16.jpg (20392 bytes)
Back

 

Instructions (Japanese):

Pictures Wanted