Judge

 

Judge-Green (1st Issue)

Front
IP-05_FrontG.jpg (137664 bytes)

Back
IP-05_BackG.jpg (79221 bytes)

Sides
IP-05_SideG.jpg (30897 bytes)

IP-05_EdgeG.jpg (16950 bytes)

-------------------------------------------------

Judge-Purple (2nd Issue)

Front
IP-05_FrontP.jpg (126459 bytes)

Back
IP-05_BackP.jpg (118635 bytes)

Sides
IP-05_SideP.jpg (32959 bytes)

IP-05_EdgeP.jpg (16614 bytes)

General:

Date of Release: 4th October 1980

Model Nr: IP-05
Acronym: InterPret
Rating: DC3V 0.0002W
Battery: LR43 (or SR43) x 2
Main Elements: 1 chip C-MOS-LSI, crystal vibrating element and liquid crystal display element.
Manufactured: Japan
Sold: Less than 250,000 Worldwide
Nr. of players: 1 or 2
Lives: N/A
Modes: Game A & Game B
Controls: 4 buttons. 2 hit and 2 dodge buttons.
Other Buttons: Game A, Game B, Time & ACL

Game-Play:

The object is to hit the other guy if your number is higher than his or avoid him if your number is lower. The fastest gets the scores if correct. If both numbers are equal then the one who hits first wins and the one who dodges first looses.

Game differences:

In Game A you play against a computer (you control the right fighter) and in Game B you play against an opponent.

Trivia:

Cedric came up with some information about why Nintendo made two different versions of Judge. After the Green (First) issue was launched Nintendo discovered a problem with the game. They found out that in the 2 player mode the Left player had an advantage. If the Left player made a mistake and moved out of the way (even though having the higher number) the Right player would get 1 point, but if the Right player made a mistake and moved out of the way (even though having the higher number) the Left player got 2 points.

Nintendo corrected the fault and by issuing a new game with a different colour so they could differentiate between the faulty (Green) and the correct (Purple) versions. They must have found the fault before exporting the game overseas, because the Green issue was only sold in Japan.

Highest possible score is 99.

Cheats and tricks:

The computer's operation time (speed) can be estimated by the intervals of counting and time signal sounds. The time from lifting up the placard to the operation by the computer varies in 8 steps, from 0.263 to 0.631 seconds.

Points:

The player (or computer) gets 3 points when he hits the opponent, and 2 points when he successfully dodges. The computer ALSO gets 1 point when the player dodges with the same numbers, 2 points when the player dodges by mistake and 5 points when the player hits his opponent by mistake. Note: In the 2-player game when a mistake in button operation can give extra points to the opponent is for example when the small-number fighter hits the opponent by mistake and then subsequently is hit. 2 points for the mistake and then 3 points for the hit (5 points in total) are given to the opponent. The first player (or computer ) to reach 99 is the winner.

Misses:

See points above.

Other notices:

If you hold in the Game A (doesn't work with Game B) key the best result of the player against the computer will be displayed (0 being the best and 99 being the worst). If the unit is left as it is after game is over, time display will appear in about five minutes. A game is interrupted if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

Game (Judge-Green)

Statistics

Front
IP-05_Game_FrontG.JPG (62175 bytes)

Back
IP-05_Game_BackG.JPG (64420 bytes)

 

Game (Judge-Purple)
English Text

Front
IP-05_Game_FrontP.JPG (64613 bytes)

Back
IP-05_Game_BackP.JPG (62205 bytes)

Dimension:

 

95 mm (W)
63 mm (H)
11.5 mm (D)

 

Net Weight:

 

51g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10°C - 40°C (50°F - 104°F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

N/A

 

Alarm-On Sign:

 

N/A

 

Hi-Score:

 

Game A - 31/99 Win By QJ
Game B - 0/99 Win By Torsten Lindh

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front Green Box. Purple Box.
Back Green Box. Purple Box.
Side Green Box. Purple Box.
Edge Green Box. Purple Box.
Inside flap Serial nr. matching game serial nr. Serial nr. matching game serial nr.
     

Game

   
     
Serial nr. 0059.... 0171....
Front Japanese text on buttons. English or Japanese text on buttons depending on where it was released.
Data on back    
Alarm & ACL    
     

Instructions

   
     
Front Page    
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
 

N/A

 

 

N/A

 

Pocketsize Ji21
 

N/A

 

 

N/A

 

Tric O tronic VideoPoche
IP-05_Front_TricO.jpg (96511 bytes) IP-05_Back_TricO.jpg (114246 bytes)

 

 

N/A

 

Mego/Time-Out Carded

 

N/A

 

 

N/A

 

Mini Classic Other
 

N/A

 

 

N/A

 

 

Game Variations:

CGL Futuretronics
 

N/A

 

 

N/A

 

Ji21 Mego
 

N/A

 

 

N/A

 

Purple Judge with Japanese text
IP-05_Game_Front_Purple_Jap.jpg (22310 bytes) IP-05_Game_Back_Purple_Jap.jpg (15726 bytes)

 

Battery Cover

Front

 

Back

Judge_IP-05_BCa_Front.jpg (50686 bytes)                         Judge_IP-05_BCb_Front.jpg (50530 bytes)
Click to enlarge                 Click to enlarge
       Judge_IP-05_BCa_Back.jpg (51587 bytes)                         Judge_IP-05_BCb_Back.jpg (56889 bytes)
Click to enlarge                 Click to enlarge

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions (English Purple-Judge):

Judge_IP-05_Page1.jpg (81327 bytes)

Judge_IP-05_Page2-3.jpg (113359 bytes)
Page 1                                                      Page 2
Judge_IP-05_Page4-5.jpg (165458 bytes)
Page 3                                                     Page 4
Judge_IP-05_Page6-7.jpg (147062 bytes)
Page 5                                                      Page 6
Judge_IP-05_Page8.jpg (45375 bytes)
Back

 

Instructions (Japanese Purple-Judge):

Pictures Wanted of rest of the instructions.

 

Instructions (Japanese Green-Judge):

Judge_IP-05_Page1GJ.jpg (72512 bytes)

Judge_IP-05_Page2-3GJ.jpg (144724 bytes)
Index                                                      Page 1
Judge_IP-05_Page4-5GJ.jpg (137658 bytes)
Page 2                                                     Page 3
Judge_IP-05_Page6-7GJ.jpg (147748 bytes)
Page 4                                                     Page 5
Judge_IP-05_Page8-9GJ.jpg (162295 bytes)
Page 6                                                     Page 7
Judge_IP-05_Page10-11GJ.jpg (128330 bytes)
Page 8                                                    Page 9
Judge_IP-05_Page12-13GJ.jpg (138924 bytes)
Page 10                                                  Page 11
Judge_IP-05_Page14-15GJ.jpg (158792 bytes)
Page 12                                                 Page 13
Judge_IP-05_Page16GJ.jpg (71133 bytes)
Back

 

Instruction Variations:

Ji21 tricOtronic
 

N/A

 

IP-05_Page1_TricO.jpg (75888 bytes) IP-05_Page8_TricO.jpg (52908 bytes)

 

VideoPoche Time-Out
 

N/A

 

 

N/A

 

English (for the Japanese sold games) CSA (French)
Judge_IP-05_Page1G.jpg (88495 bytes) Judge_IP-05_Page2G.jpg (67552 bytes)

 

 

N/A

 

 

Other Paperwork: