Mario's Cement Factory

 

Mario's Cement Factory (1st Issue)

Front
ML-102_Front1.jpg (150969 bytes)

Back
ML-102_Back1.jpg (152711 bytes)

Sides
ML-102_Side1.jpg (41091 bytes)

ML-102_Edge1.jpg (15622 bytes)

 

Mario's Cement Factory (2nd Issue)

Front
ML-102_Front2.jpg (142304 bytes)

Back
ML-102_Back2.jpg (130823 bytes)

Sides
ML-102_Side2.jpg (24776 bytes)

ML-102_Edge2.jpg (11799 bytes)

General:

Date of Release: 16th June 1983

Model Nr: ML-102
Acronym: Mario & Luigi
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: Between 250,000-1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Left and Right Buttons. Open Button.
Other Buttons: Game A, Game B, Time, Alarm & ACL

Game-Play:

It is a game where you control Mario around a Cement Factory (Duh!). Mario is operating 2 concrete mixers, feeding concrete into the hopers. To get to the 4 different valves Mario has to hop on to a lift. Each hopper holds 3 loads of cement, so it is crucial not to let them overflow.

Game differences:

Game B requires more coordination, technique and timing.

Trivia:

Highest possible score is 999. When the score reaches 300 all miss marks will clear and if no misses are recorded all points are awarded double score until a miss is made.

Cheats and tricks:

Remember each hopper holds 3 loads of concrete (A warning signal will sound when the hopper is full). Only one load of concrete flows with each press of the button. Make sure you don't overflow!!!!
There is also a shelter on the lower left which he can grab if he can't get on an up lift from the down lift. Unfortunately there is no such escape if you are on the up lift.

Points:

1 point for each load of concrete emptied from the upper hopper to the lower hopper and 2 points for each load emptied from the lower hopper into the truck.

Misses:

When concrete overflows a hopper and lands on the truck driver below. When Mario tries to get on a lift and misses, or when he rides the lift to the ceiling or the basement. When you have 3 misses (shown by Mario's on the upper right side of the screen.), the game ends.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

Game (1st & 2nd Issue)

Statistics

Front
ML-102_Game1_Front.JPG (63502 bytes)

Back
ML-102_Game1_Back.JPG (60601 bytes)

Dimension:

 

? mm (W)
? mm (H)
? mm (D)

 

Net Weight:

 

?g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10C - 40C (50F - 104F)

 

Life of the Battery:

 

Approx. 6 months

 

Alarm-Set Sign:

 

Bell

 

Alarm-On Sign:

 

Bell swings when alarm is on

 

Hi-Score:

 

Game A - 999 by Spinal
Game B - 662 by Spinal

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front  Game & Watch Label with no . by Game & Watch label.
Back No Bar Code Bar Code
U.S.P. NO. 4438926, NO. 4398804
Made in Japan
Side Game & Watch Game & Watch
Edge Nintendo 1983 Nintendo
Inside flap No serial nr. No serial nr.
     

Game

   
     
Serial nr. 18...... 23......
Data on back   Nintendo 1983 Nintendo 1983
Alarm & ACL    
     

Instructions

   
     
Front Page ML-102_Page1a.jpg (72673 bytes)
Blank Space
ML-102_Page1.jpg (88492 bytes)
Nintendo 1983
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
ML-102_Front_CGL.jpg (135122 bytes) ML-102_Back_CGL.jpg (125864 bytes)

 

 

Picture Wanted

 

Pocketsize Ji21
ML-102_Front_Pocket.jpg (187287 bytes) ML-102_Back_Pocket.jpg (143066 bytes)

 

ML-102_Front_Ji21.jpg (193424 bytes) ML-102_Back_Ji21.jpg (157575 bytes)

 

Tric O tronic VideoPoche
ML-102_Front_tricO.jpg (171549 bytes) ML-102_Back_tricO.jpg (168274 bytes)

 

 

N/A

 

Carded Mini Classics
Carded_Marios_Cement_Factory_ML-102.JPG (61142 bytes) Marios_Cement_Factory_Mini.JPG (63443 bytes) MCF_Mini2.JPG (60199 bytes)

 

Mego/Time-Out
 

N/A

 

Game Variations:

CGL Futuretronics
ML-102_Game_CGL_Front.JPG (65038 bytes) ML-102_Game_CGL_Back.JPG (60371 bytes)

 

ML-102_Front_Future.JPG (64657 bytes) ML-102_Back_Future.JPG (64418 bytes)

 

Ji21 Mini Classics
ML-102_Game_Ji21_Front.JPG (60539 bytes) ML-102_Game_Ji21_Back.JPG (65301 bytes)

 

 

Picture Wanted

 

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions (English):

MCF_ML-102_Page1.jpg (88492 bytes)

MCF_ML-102_Page2-3.jpg (151043 bytes)
Page 1                                                   Page 2
MCF_ML-102_Page4-5.jpg (113943 bytes)
Page 3                                                   Page 4
MCF_ML-102_Page6-7.jpg (117853 bytes)
Page 5                                                   Page 6
MCF_ML-102_Page8-9.jpg (84655 bytes)
Page 7                                                   Page 8
MCF_ML-102_Page10-11.jpg (137437 bytes)
Page 9                                                  Page 10
MCF_ML-102_Page12.jpg (49272 bytes)
Back

 

Instructions (Japanese):

MCF-ML-102_Page1J.jpg (148437 bytes)

 

Instruction Variations:

Ji21 tricOtronic
ML-102_Page1_Ji21.jpg (70185 bytes)  ML-102_Page12_Ji21.jpg (81417 bytes)

 

ML-102_Page1_tricO.jpg (85780 bytes) ML-102_Page12_tricO.jpg (70580 bytes)

 

English (for the Japanese sold games) CSA (French)
 

 

 

 

 

Other Paperwork: