Date of Release: 28th February 1984
Model Nr: DC-95
Mickey Mouse performs baton acrobatics while balancing on a ball in a circus. Donald Duck is also there watching. The object is to move Mickey Mouse left and right to catch the batons, but beware of the flaming torches.
Game B requires more coordination, technique and timing.
Maximum score displayed is 999 points. When the score reaches 300 all the misses are cancelled and if no misses are recorded the points are awarded at double value until a miss is scored.
Cheats and tricks:
For a high score, determine which hand is available to catch the batons falling in the centre of the screen.
One point for each Baton Mickey Mouse catches and tosses.
One miss is scored when Mickey Mouse fails to catch a baton, or when he catches a flaming torch. 3 misses (shown by Donald's head on the upper left side of the screen.), the game ends.
If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.
Issue Differences (click to enlarge pictures)
The table will show how to tell the different Issues that were made:
The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.
Box Variations (Click to enlarge):