Snoopy Tennis


Snoopy Tennis (1st Issue)

SP-30_Front1.jpg (157503 bytes)

SP-30_Back1.jpg (142247 bytes)

SP-30_Side1.jpg (41684 bytes)

SP-30_Edge1.jpg (19363 bytes)

Snoopy Tennis (2nd Issue)

SP-30_Front2.jpg (154053 bytes)

SP-30_Back2.jpg (91774 bytes)

SP-30_Side2.jpg (35131 bytes)

SP-30_Edge2.jpg (16564 bytes)


Date of Release: 28th April 1982

Model Nr: SP-30
Acronym: SnooPy
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR43 (or SR43) x 2
Manufactured: Japan
Sold: More than 1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: 3 Buttons (Up, Down and Hit)
Other Buttons: Game A, Game B, Time, Alarm & ACL


You are Snoopy and you're playing tennis with you friends Charlie Brown and Lucy. Charlie throws the balls against you and you have to throw them back by standing in the right position and hitting the ball. If you hit the ball, it will be thrown back and will fly over Charlie. Sometimes there's Lucy, who hits back the ball, so they come to you again and you have to hit them a second or a third time. If Lucy doesn't appear the tennis ball will fly out of the screen.

Game differences:

In game B there are more balls in play and the speed is faster than in game A.


Maximum score is 9,999 and when the score reaches 200 & 500 (1,200, 1,500, ...... to 9,500) points all misses are cancelled. If there are no misses, game goes into 'Chance Time' for 50 to 70 seconds and then the scores are 5 points for returning Charlie's ball and 6 points for returning Lucy's ball.

Cheats and tricks:

Remember Lucy's return comes at twice the speed of Charlie Brown's.
Speed and ball quantity increases with score. With each 100 points, speed returns to normal so you can take a breather before it start to get faster again.
You need good timing to hit the ball at the right time. If Snoopy swings and misses, he can't move until his racket returns to original position.


When Snoopy returns Charlie Brown's ball you score 2 points (or 5 points in Chance Time) and when Snoopy returns Lucy's ball the score is 3 points (or 6 points in Chance Time).


You get one miss, when Snoopy let a ball go by him and a CRASH! mark appears. Three misses (shown as a broken bottle) and the game ends.

Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. The highest score will disappear if the ACL switch is pressed or if the batteries are detached. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing.



Game (1st Issue)


SP-30_Game1_Front.JPG (65288 bytes)

SP-30_Game1_Back.JPG (59583 bytes)


Game (3rd & 4th Issue)

SP-30_Game2_Front.JPG (63016 bytes)

SP-30_Game2_Back.JPG (58348 bytes)



112 mm (W)
67 mm (H)
11.5 mm (D)


Net Weight:


65g (Including Batteries)


Accuracy of Clock:


Average daily differential within +/- 3 secs. (under normal temperature)


Working Temperature:


10C - 40C (50F - 104F)


Life of the Battery:


Approx. 6 months


Alarm-Set Sign:


Woodstock appears in nest


Alarm-On Sign:


Woodstock jumps out of his nest when alarm is on




Game A - 9,999 by Spinal
Game B - 1,175 by Spinal

To see the high scores please go HERE


Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:


Issue 1

Issue 2

Back No Pictures No Pictures
Side Game & Watch Game & Watch
Edge #6000 Nintendo Nintendo
Inside flap Serial nr. matching game serial nr. No Serial nr.


Serial nr. 15...... 22......
Data on back  SP-30_Data1.jpg (19727 bytes)
Nintendo Co.,Ltd. 1982
SP-30_Data2.jpg (18167 bytes)
Nintendo 1982
Alarm & ACL    


Front Page SP-30_Page1a.jpg (66097 bytes)
Game & Watch
SP-30_Page1.jpg (29610 bytes)
Game & Watch
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.


Box Variations (Click to enlarge):

CGL Futuretronics
SP-30_Front_CGL.jpg (139142 bytes) SP-30_Back_CGL.jpg (127074 bytes)


SP-30_Front_Future.jpg (152369 bytes) SP-30_Back_Future.jpg (108629 bytes)


Pocketsize Ji21
SP-30_Front_Pocket.jpg (52070 bytes) SP-30_Back_Pocket.jpg (41437 bytes)

SP-30_Front_Ji21.jpg (181736 bytes) SP-30_Back_Ji21.jpg (169198 bytes)


Tric O tronic (1st Issue) Tric O tronic (2nd Issue)
SP-30_Front1_TricO.jpg (145730 bytes) SP-30_Back1_TricO.jpg (147627 bytes)


SP-30_Front2_TricO.jpg (173994 bytes) SP-30_Back2_TricO.jpg (112228 bytes)


VideoPoche Mego/Time-Out






Carded Mini Classics

nintendosnoopy.jpg (191942 bytes)


Snoopy_Tennis_Mini.JPG (63314 bytes) Snoopy_Tennis_Mini2.JPG (62257 bytes)


SP-30_Front_Italy.jpg (26894 bytes)


Game Variations:

CGL Futuretronics
SP-30_Game_CGL_Front.JPG (65413 bytes) SP-30_Game_CGL_Back1.JPG (60249 bytes)


SP-30_Game_Future_Front.JPG (64859 bytes) SP-30_Game_Future_Back1.JPG (59494 bytes)


Mini Classics


Picture Wanted



Shipping Box:

Picture Wanted

Fits 10 games


Instructions (English):

Snoopy_Tennis_SP-30_Page1.jpg (29610 bytes)

Snoopy_Tennis_SP-30_Page2-3.jpg (52797 bytes)
Page 1                                                     Page 2
Snoopy_Tennis_SP-30_Page4-5.jpg (64370 bytes)
Page 3                                                     Page 4
Snoopy_Tennis_SP-30_Page6-7.jpg (44211 bytes)
Page 5                                                     Page 6
Snoopy_Tennis_SP-30_Page8.jpg (18091 bytes)


Instructions (Japanese):

Pictures Wanted


Instruction Variations:

Ji21 tricOtronic
SP-30_Page1_Ji21.jpg (67923 bytes) SP-30_Page8_Ji21.jpg (77930 bytes)


SP-30_Page1_TricO.jpg (56932 bytes) SP-30_Page8_TricO.jpg (41759 bytes)


French Mego
SP-30_Page1_French.jpg (69624 bytes) SP-30_Page8_French.jpg (51170 bytes)




English (for the Japanese sold games)


Other Paperwork:

Quick Guide
SP-30_Paperwork.jpg (57357 bytes)