Date of Release: 25th June 1986
Model Nr: YM-801
Super Mario Bros. (YM-801) is a lot more rare than the New Wide Screen version (YM-105). The game is exactly the same with the only difference being the see-through screen. It is a fun feature although I think it is easier to play the New Wide Screen version. Anyway, as in YM-105, here you control the fate of Mario and his mission is to rescue the princess toadstool, who is captured by the King of the Koopa. There are 8 different worlds to conquer, some scroll from right to left and some are stationary timed screens. When the 8 worlds are cleared, the next 8 worlds await Mario (There are 9 set of loops). The Worlds are: 1. Canyon, 2. Gym, 3. Burning Room (Timer Screen), 4. Channel, 5. Hop, 6. Beam (Timer Screen), 7. Maze and 8. Burning Road. The enemies to watch out for are Lakitu, a henchman of Koopa who throws a hammer from the cloud to hinder the path of Mario and Bullet Bill who tries to hit Mario.
There is no Game B.
score is 9,999 and Maximum Loops & Worlds are L9-8 (9 loops and 8 worlds).
Cheats and tricks:
After the Maze, you need to find the correct manhole cover to take you to the
next level (If you don't you will have to do the maze level again). Maybe try
the first manhole on the left? Wink, Wink. Know what I mean!!!!
Points are earned for distance Mario clears, when 1 world is cleared, when 1
loop is cleared, when bonus world is cleared and when the 1-up mushroom or star
When Mario is hit by Bullet Bill, hit by the hammer dropped by Lakitu, touched by the flame, squashed against the left side edge of the screen caught in the maze, dropped through places where there are no floors and if the timer runs out in the 'timer' screens one miss is recorded. Once all lives of Mario have gone the game ends.
If you hold in the Game key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about four minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.
Issue Differences (click to enlarge pictures)
The table will show how to tell the different Issues that were made:
The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.
Box Variations (Click to enlarge):