Super Mario Bros.


Super Mario Bros.

YM-801_Front.jpg (76861 bytes)

YM-801_Back.jpg (71706 bytes)

YM-801_Side.jpg (18308 bytes)

YM-801_Edge.jpg (7755 bytes)


Date of Release: 25th June 1986

Model Nr: YM-801
Acronym: ?
Rating: DC3V 0.0002W
Battery: CR2025 x 1
U.S.P. No: 4438926
Manufactured: Japan
Sold: Less than 250,000 (USA & Europe Only)
Nr. of players: 1
Lives: 3
Modes: Game
Controls: Up, Down, Left & Right Buttons. Jump Button
Other Buttons: Game, Time, ACL & Alarm


bulletthe Koopas
bulletPrincess Toadstool
bulletBullet Bill
bullet1 up mushroom


Super Mario Bros. (YM-801) is a lot more rare than the New Wide Screen version (YM-105). The game is exactly the same with the only difference being the see-through screen. It is a fun feature although I think it is easier to play the New Wide Screen version. Anyway, as in YM-105,  here you control the fate of Mario and his mission is to rescue the princess toadstool, who is captured by the King of the Koopa. There are 8 different worlds to conquer, some scroll from right to left and some are stationary timed screens. When the 8 worlds are cleared, the next 8 worlds await Mario (There are 9 set of loops). The Worlds are: 1. Canyon, 2. Gym, 3. Burning Room (Timer Screen), 4. Channel, 5. Hop, 6. Beam (Timer Screen), 7. Maze and 8. Burning Road. The enemies to watch out for are Lakitu, a henchman of Koopa who throws a hammer from the cloud to hinder the path of Mario and Bullet Bill who tries to hit Mario.

Game differences:

There is no Game B.


Maximum score is 9,999 and Maximum Loops & Worlds are L9-8 (9 loops and 8 worlds).
At every 1,000 points earned, 1 Mario is added (Up to 4 maximum)

Cheats and tricks:

After the Maze, you need to find the correct manhole cover to take you to the next level (If you don't you will have to do the maze level again). Maybe try the first manhole on the left? Wink, Wink. Know what I mean!!!!
You know how far you have left by looking at the 'distance' clock (counted down from 70).
Up and Down button are only used in level 4 (Channel) and after Maze level 7 (3-Choices for the manhole cover). If you eat a 1-up mushroom, an extra Mario is added (Max 4 Mario's) and the Starman if caught makes Mario invincible for 10 seconds.
If you press the JUMP button while pressing the GAME key and then releasing the GAME key you will automatically jump to ????????
The appearance of the 1-up mushroom has something to do with the distance and the appearance of the star has something to do with Lakitu and Bullet Bill.


Points are earned for distance Mario clears, when 1 world is cleared, when 1 loop is cleared, when bonus world is cleared and when the 1-up mushroom or star is caught.
If the bonus world is cleared within a set time, bonus points will be added in accordance with the number of loops cleared.


When Mario is hit by Bullet Bill, hit by the hammer dropped by Lakitu, touched by the flame, squashed against the left side edge of the screen caught in the maze, dropped through places where there are no floors and if the timer runs out in the 'timer' screens one miss is recorded. Once all lives of Mario have gone the game ends.

Other notices:

If you hold in the Game key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about four minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.





Super_Mario_Bros_YM-801_Game_Front2.jpg (44767 bytes)

Super_Mario_Bros_YM-801_Game_Back.jpg (34317 bytes)



? mm (W)
? mm (H)
? mm (D)


Net Weight:


?g (Including Batteries)


Accuracy of Clock:


Average daily differential within +/- 3 secs. (under normal temperature)


Working Temperature:


10C - 40C (50F - 104F)


Life of the Battery:


Approx. 6 months


Alarm-Set Sign:


Koopa appears


Alarm-On Sign:


Koopa nods his head and spews fire when alarm is on




Game - 29 by Torsten Lindh
Level - L1-1 by Torsten Lindh

To see the high scores please go HERE


Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:


The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.


Battery Cover


Super_Mario_Bros_YM-801_BC_Front.jpg (56073 bytes)
Click to enlarge
Super_Mario_Bros_YM-801_BC_Back.jpg (37058 bytes)
Click to enlarge


Box Variations (Click to enlarge):

CGL Futuretronics






Pocketsize Ji21






Tric O tronic VideoPoche






Carded Mini Classics














Game Variations:

CGL Futuretronics






Mini Classic








Shipping Box:

Picture Wanted
Fits 10 games


Instructions (English):

YM-801_Page1.jpg (119174 bytes)

YM-801_Page2&3.jpg (190929 bytes)
Index                                                                                                     Page 1

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YM-801_Page12&13.jpg (137409 bytes)
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YM-801_Page28.jpg (85850 bytes)


Instructions (Japanese):

Pictures Wanted


Instruction Variations:

Ji21 tricOtronic







English (for the Japanese sold games) CSA (French)





Other Paperwork: