Super Mario Bros.

 

Super Mario Bros. (1st Issue)

Front
YM-105_Front1.jpg (215630 bytes)

Back
YM-105_Back1.jpg (232134 bytes)

Sides
YM-105_Side1.jpg (58672 bytes)

YM-105_Edge1.jpg (30140 bytes)

 

Super Mario Bros. (2nd Issue)

Front
YM-105_Front2.jpg (219715 bytes)

Back
YM-105_Back2.jpg (218509 bytes)

Sides
YM-105_Side2.jpg (57299 bytes)

YM-105_Edge2.jpg (33225 bytes)

General:

Date of Release: 8th March 1988

Model Nr: YM-105
Acronym: ?
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: More than 1,000,000 (USA & Europe Only)
Nr. of players: 1
Lives: 3
Modes: Game
Controls: Up, Down, Left and Right Buttons. Jump Button.
Other Buttons: Game, Time, Alarm & ACL

Starring:

bulletMario
bulletthe Koopas
bulletPrincess Toadstool
bulletLakitu
bulletBullet Bill
bulletStarman
bullet1 up mushroom

Game-Play:

This Super Mario Bros. (YM-105) is the most common of the 3 Super Mario Bros. Games. Here you control the fate of Mario and his mission is to rescue the princess toadstool, who is captured by the King of the Koopa. There are 8 different worlds to conquer, some scroll from right to left and some are stationary timed screens. When the 8 worlds are cleared, the next 8 worlds await Mario (There are 9 set of loops). The Worlds are: 1. Canyon, 2. Gym, 3. Burning Room (Timer Screen), 4. Channel, 5. Hop, 6. Beam (Timer Screen), 7. Maze and 8. Burning Road. The enemies to watch out for are Lakitu, a henchman of Koopa who throws a hammer from the cloud to hinder the path of Mario and Bullet Bill who tries to hit Mario.

Game differences:

There is no Game B.

Trivia:

Maximum score is 9,999 and Maximum Loops & Worlds are L9-8 (9 loops and 8 worlds).
At every 1,000 points earned, 1 Mario is added (Up to 4 maximum)

Cheats and tricks:

After the Maze, you need to find the correct manhole cover to take you to the next level (If you don't you will have to do the maze level again). Maybe try the first manhole on the left? Wink, Wink. Know what I mean!!!!
You know how far you have left by looking at the 'distance' clock (counted down from 70).
Up and Down button are only used in level 4 (Channel) and after Maze level 7 (3-Choices for the manhole cover). If you eat a 1-up mushroom, an extra Mario is added (Max 4 Mario's) and the Starman if caught makes Mario invincible for 10 seconds.
If you press the JUMP button while pressing the GAME key and then releasing the GAME key you will automatically jump to ????????
The appearance of the 1-up mushroom has something to do with the distance and the appearance of the star has something to do with Lakitu and Bullet Bill.

Points:

Points are earned for distance Mario clears, when 1 world is cleared, when 1 loop is cleared, when bonus world is cleared and when the 1-up mushroom or star is caught.
If the bonus world is cleared within a set time, bonus points will be added in accordance with the number of loops cleared.

Misses:

When Mario is hit by Bullet Bill, hit by the hammer dropped by Lakitu, touched by the flame, squashed against the left side edge of the screen caught in the maze, dropped through places where there are no floors and if the timer runs out in the 'timer' screens one miss is recorded. Once all lives of Mario have gone the game ends.

Other notices:

If you hold in the Game key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about four minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

 

 

Game (1st & 2nd Issue)

Statistics

Front
YM-105_Game_Front.JPG (60459 bytes)

Back
YM-105_Game_Back.JPG (60306 bytes)

Dimension:

 

? mm (W)
? mm (H)
? mm (D)

 

Net Weight:

 

?g (Including Batteries)

 

Accuracy of Clock:

 

Average daily differential within +/- 3 secs. (under normal temperature)

 

Working Temperature:

 

10C - 40C (50F - 104F)

 

Life of the Battery:

 

Approx. 5 months

 

Alarm-Set Sign:

 

Koopa appears

 

Alarm-On Sign:

 

Koopa nods his head and spews fire when alarm is on

 

Hi-Score:

 

Game - 6,209 by Spinal
Level - L7-8 by Spinal

To see the high scores please go HERE

 

Issue Differences (click to enlarge pictures)

The table will show how to tell the different Issues that were made:

Box

Issue 1

Issue 2

     
Front  Game & Watch without Game & Watch with
Back No Bar Code Bar Code
Side    
Edge Nintendo 1988 Nintendo
Inside flap No serial nr. No serial nr.
     

Game

   
     
Serial nr. 22...... 25......
Data on back   Nintendo 1988 Nintendo 1988
Alarm & ACL    
     

Instructions

   
     
Front Page    
Back Page    

The battery covers seem to have a number on the back, but they seem to vary a lot and I won't even speculate what the difference is.

 

Box Variations (Click to enlarge):

CGL Futuretronics
 

N/A

 

 

N/A

 

Pocketsize Ji21
 

N/A

 

 

N/A

 

Tric O tronic VideoPoche
 

N/A

 

 

N/A

 

Carded Mini Classics
SMB_YM-105_Carded.JPG (63010 bytes)

 

Super_Mario_Bros._Mini2.JPG (63764 bytes) Super_Mario_Bros_Mini.JPG (58788 bytes)

 

OEM (Version 1) OEM (Version 2)
YM-105_OEM2.jpg (8930 bytes)

 

YM-105_Front_OEM.jpg (41028 bytes) YM-105_Back_OEM.jpg (35647 bytes)

 

 

Game Variations:

CGL Futuretronics
 

N/A

 

 

N/A

 

Ji21 Mini Classics
 

N/A

 

 

Picture Wanted

 

 

Shipping Box:

Picture Wanted
Fits 10 games

 

Instructions (English):

SMB_YM-105_Page1.jpg (79095 bytes)

SMB_YM-105_Page2-3.jpg (141050 bytes)
Index                                                     Page 1
SMB_YM-105_Page4-5.jpg (151017 bytes)
Page 2                                                   Page 3
SMB_YM-105_Page6-7.jpg (153609 bytes)
Page 4                                                    Page 5
SMB_YM-105_Page8-9.jpg (154670 bytes)
Page 6                                                   Page 7
SMB_YM-105_Page10-11.jpg (65948 bytes)
Page 8                                                   Page 9
SMB_YM-105_Page12-13.jpg (92692 bytes)
Page 10                                                Page 11
SMB_YM-105_Page14-15.jpg (89044 bytes)
Page 12                                                Page 13
SMB_YM-105_Page16-17.jpg (88512 bytes)
Page 14                                               Page 15
SMB_YM-105_Page18-19.jpg (96035 bytes)
Page 16                                                Page 17
SMB_YM-105_Page20-21.jpg (126740 bytes)
Page 18                                                Page 19
SMB_YM-105_Page22-23.jpg (108973 bytes)
Page 20                                                 Page 21
SMB_YM-105_Page24-25.jpg (154842 bytes)
Page 22                                                Page 23
SMB_YM-105_Page26-27.jpg (128822 bytes)
Page 24                                                Page 25
SMB_YM-105_Page28.jpg (26857 bytes)
Back

 

Instructions (Japanese):

Pictures Wanted

 

Instruction Variations:

Ji21 tricOtronic
 

N/A

 

 

N/A

 

English (for the Japanese sold games) CSA (French)
 

 

 

 

 

Other Paperwork: