Virtual Boy

Here in Europe, not many people have heard of Gunpei Yokoi's invention, the Virtual Boy. It came out in 1995 and featured high-resolution 3D graphics, using colour light emitting diode technology.

It was first released in Japan and the U.S.A. with plans to release it eventually all over the world. It seemed to be a natural progression from the Game Boy, and a lot of the games are 3D conversions of classic Game Boy games. They even came in similar boxes.

Unfortunately it was a disaster for Nintendo and there were 2 reasons for it: One, the consumers were not ready for a game console that only had red and black graphics and two as Nintendo was busy releasing its Nintendo 64, it didn't have the full support of the company and, Miyamoto (One of Nintendo's main games designer, see History section) was too busy creating Nintendo 64 games. This meant the console was doomed and it sold poorly in both the USA and Japan, hence no worldwide release.

Gunpei had taken it on as his baby and was hugely disappointed, when Nintendo didn't give it its full support. Many people agree, that this was the main reason for Gunpei to leave Nintendo and set up his own company, Koto (They created the Bandai Wonderswan). The initial price for the unit was $149, but was later dropped to $99 and then to $29. The good thing for collectors is that this console will be worth a fortune in a few years, and a lot of games that were never sold in shops are very hard to come by.

 

Game Title
Model Nr.
Company
Game
Box
Instr.
Pic
3-D Tetris VUE-VPBE-USA T&E Soft 3-D_Tetris_USA.JPG (60140 bytes)
Galactic Pinball VUE-VGPJ-USA Nintendo Galactic_Pinball.JPG (101728 bytes)
Galactic Pinball (J) VUE-VGPJ-JPN Nintendo Galactic_Pinball_JPN.JPG (103612 bytes)
Golf VUE-VVGE-USA T&E Soft  Golf.JPG (98952 bytes)
Insmouse's Mansion (J) VUE-VIMJ-JPN I'Max 52775Q.jpg (58265 bytes)
Jack Bros. VUE-VJBE-USA Atlus Software i-12.jpg (42400 bytes)
Jack Bros. (J) VUE-VJBJ-JPN Atlus Software Jack_Bros_Jap.JPG (62044 bytes)
Mario Clash VUE-VMCJ-USA Nintendo Mario_Clash.JPG (99741 bytes)
Mario Clash (J) VUE-VMCJ-JPN Nintendo Mario_Clash_JPN.JPG (103830 bytes)
Mario's Tennis VUE-VMTJ-USA Nintendo Marios_Tennis_US.JPG (59550 bytes)
Mario's Tennis (J) VUE-VMTJ-JPN Nintendo Mario_Tennis_J.JPG (103347 bytes)
Nester's Funky Bowling VUE-VNFE-USA Nintendo Nesters_Funky_Bowling.JPG (99276 bytes)
Panic Bomber VUE-VH2E-USA Hudson Soft Panic_Bomber.JPG (101344 bytes)
Panic Bomber (J) VUE-VH2J-JPN Hudson Soft Panic_Bomber_J.JPG (102922 bytes)
Red Alarm VUE-VREE-USA T&E Soft Red_Alarm.JPG (99041 bytes)
Red Alarm (J) VUE-VREJ-JPN T&E Soft Red_Alarm_J.JPG (96788 bytes)
SD Gundam Dimension War (J) VUE-VSDJ-JPN Bandai fsgundamvb.jpg (92933 bytes)
Space Invaders (J) VUE-VSPJ-JPN Taito invadersall.jpg (41499 bytes)
Space Squash (J) VUE-VSSJ-JPN Coconuts spacesquashft.jpg (35225 bytes)
T&E Virtual Golf (J) VUE-VVGJ-JPN T&E Soft Golf_J.JPG (99770 bytes)
Teleroboxer VUE-VTBJ-USA Nintendo Teleroboxer.JPG (100926 bytes)
Teleroboxer (J) VUE-VTBJ-JPN Nintendo Teleroboxer_JPN.JPG (59109 bytes)
V-Tetris (J) VUE-VTRJ-JPN Bullet Proof Software Tetris_J.JPG (96894 bytes)
Vertical Force VUE-VH3E-USA Hudson Soft Vertical_Force.JPG (97868 bytes)
Vertical Force (J) VUE-VH3J-JPN Hudson Soft Vertical_Force_J.JPG (98733 bytes)
Virtual Bowling (J) Athena VB_VB_JAP.jpg (12356 bytes)
Virtual Boy Wario Land VUE-VVCJ-USA Nintendo Wario_Land.JPG (102753 bytes)
Virtual Boy Wario Land (J) VUE-VWCJ-JPN Nintendo i-1Wario_Jap.jpg (34547 bytes)
Virtual Fishing (J) VUE-VVFJ-JPN Pack In Video Virtual_Fishing_JPN.JPG (59989 bytes)
Virtual LAB (J) VUE-VJVJ-JPN J-Wing i-1_B_L.jpg (42313 bytes)
Virtual League Baseball VUE-VVPE-USA Kemco VL_Baseball.JPG (95426 bytes)
Virtual Pro Baseball '95 (J) VUE-VVPJ-JPN Kemco Pro_Baseball_95_J.JPG (101975 bytes)
Waterworld VUE-VWEE.USA Ocean i-1.jpg (34263 bytes)

Games marked with (J) are Japanese releases.

 

Patent nr: 5682171

Virtual Boy Specs

Processor: NEC V810 (uPD70732) 32bit RISC 20mHz Clock speed / 18MIPS
1Kbyte instruction cache
Vdd = 2.2 - 5.5V DC
1Mbyte DRAM
512Kbyte P-SRAM

Display: RTI Reflection Technology Inc SLA (P4) 384x224 resolution (4 colour with 32 levels of Intensity) 50.2Hz h-scan
Sound: 16bit Stereo (with built in stereo speakers)
Power: 6AA Batteries (9V) or AC adapter (10V)
Controller: 6 Buttons plus double control pads
Cartridges: 256k x 16 -1024k x 16 rom (512k - 2048k), 0 - 8KByte Battery Backed Ram.
                    Cartridge rom uses Toshiba TC538200AFT and TC5316200AFT rom chips in 16 bit mode
Misc: The link port cable has never been released.

 

Value:

VB shop display: $810 (14th Sep 2004)